Now I will move on to poison and bleed which work differently. For instance if a player was to cast Sunlight Blade on a weapon with only physical damage, then it would simply add 50 points of lightning damage, however if the player were to cast it on a weapon that already has lightning damage then that damage will be increased by 30% and then on top of that the weapon will receive 50 points of lightning damage resulting in far more damage. Released this week for PCs, Dark Souls II is the sequel to what I have long thought of as the worst game ever made, a work … Applying any elemental ore stone to equipment will decrease all attack ratings, damage reductions, and scaling grades not related to that particular element, but will increase all other statistics and add a scaling grade for the corresponding element type. F*CK YOU!!! ; Dark weapons inflict dark damage, and scale with Faith and Intelligence. If added to a weapon that does additional non-Physical damage (other than Lightning) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Lightning damage. Another interesting infusion is Mundane which scales based on your lowest stat. It's not like dark souls where elemental weapons reduced dmg because of how armor works. Dark Souls II features a new ascension system that allows players to infuse equipment independently of its reinforcement level. Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. Unique weapons, that upgrade via Twinkling Titanite, follow the same rules but are capped at +5, giving them +50% base damage, which is why they deal more damage initially. So I guess that as soon as I give more Str and Dex(enough to use MLGS), it may be stronger in normal path...? This is due to the fact that not only do weapon enchantments add elemental damage but also increase the damage of their element by 30%. The summary is that Dark Souls 1 changed everything for me, absolutely everything. If added to a weapon that does Lightning damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Lightning damage. If added to a weapon that does Magic damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Magic damage. Is the long sword or another straight sword that has scaling similar that does good dps? One thing you must keep in mind is that this does not apply to all weapons. So can i buff my bleed forlorn scythe with dark weapon. I know the secrets to how the base damage of most infused weapons, I will explain the exception in the end. Whats DS2's equivalent to the Dark Lothric Knight sword from DS3? As for defenses, this need more research. Upgrades weapon Physical base power by 30% of initial value per level, increases stat scaling. The base damage is still 70% of what it would regularly be, but rather than getting 70% of its base physical damage in poison it gets a base 112 damage in which ever you infuse it in and every upgrade adds 2.8 damage to to the infused damage. Therefore it makes little sense to infuse a weapon with magic if the character is using faith as they won't be able to benefit from it as much as if they were using an infusion that scaled with faith. Also take into account what stats your character will be using, remember that intelligence increases magic, fire and dark damage while faith increases fire, lightning and dark damage. Does upgrading a staff affect spellcasting? Reduces base Physical damage by 30.5%, adds base Dark damage, adds initial C Dark scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. If added to a weapon that does additional non-Physical damage without having been infused (such as the. Let's Play Dark Souls 2: Weapon Infusion and You. SnakeyeS 123,137 views. Infusions and Reinforcements in Dark Souls 2 allow the player to improve the total statistics and scaling quality of equipment, and to ' infuse' those items with elemental stones, giving them elemental properties like dark or poison. Elemental damage additions scale with different stats. I am STR build with STR 42 and DEX 18 and was just wondering if I should infuse my +8 Large Club into lightning to make the Smelter Demon boss a little easier, as I have been having slight trouble with him. Normal and raw weapons can be affected by all weapon enchantments and work with item buffs, while weapons with infusions can be affected by weapon enchantments but not items. Les mises à niveau peuvent être révoquées à l'aide d'une Pierre Pale. Depends on your build to be honest, If you are a pure strength or dexterity character then i wouldn't worry about infusing. Everyone! Upgrades weapon to scale by the player's lowest stat, but decreases weapon base damage by about 50% and decreases the original stat scaling. In addition to this the weapon will also have a 70% of the base damage add to whatever you infused it in (I will cover poison and bleed in a second). This makes Physical Damage naturally more effective. If added to a weapon that does additional non-Physical damage (other than Lightning) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Lightning damage. If added to a weapon that does Dark damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Dark damage. Dark Souls 2 Weapon Scalings and Infusion Calculations Share Tweet Dark Souls 2 can be quite confusing especially with all the math done behind the scenes; however, after spending a day at Blacksmith Mcduff I have found some interesting scaling mechanics. Reduces Physical damage, as well as Strength and Dexterity scaling, but improves Dark scaling and adds Dark damage. Upgrades weapon to scale by the player's lowest stat, but decreases weapon base damage by about 50% and decreases the original stat scaling. Each upgrade increases the weapon's base damage by 10% of its original, un-upgraded base damage; therefore, every +X bonus, when multiplied by ten, represents a damage-increase percentage over the weapon's initial base damage value (+5 = +50% damage, +10 = +100% damage, etc.). Upgrades weapon Physical base power by 30% of initial value per level, increases stat scaling. Spoiler: ... Infusion Ramblings - May 18, 14; Dark Souls 2 - Infusing, please help! A significant difference to note with Dark Souls II, as compared to the original, is the ability to infuse weapons with elemental properties already present. Different weapons can be affected by different degrees, by the same elemental addition. In Dark Souls 2, it gives you 50 points, then adds 30% of your element back onto it. I found that once I got the right stats up, that weapon just killed in for me in PvE, not really that into PvP. When fully upgraded it would have 154 damage and 140 poison damage. Most effective on weapons that either already have a Poison effect, as this infusion will enhance the effect, or on weapons with fast attack speed, to build up Poison quickly. Everyone! Reduces base Physical damage by 30.5%, adds base Magic damage, adds initial C Magic scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. - Nov 22, 15; Reduces base Physical damage by 30.5%, adds base Dark damage, adds initial C Dark scaling to previously un-infused, un-upgraded, and scalable weapons, and reduces Strength and Dexterity scaling down by 1-2 letters. Infusion Paths - Dark Souls 2. Infusion is the process of applying an elemental property to a piece of equipment. The sequel to 2011's punishingly difficult action-RPG, Dark Souls 2 features a new hero, new storyline and an unfamiliar world for players to survive in. If added to a weapon that does Magic damage without having been infused, reduces all other base damage types by a smaller percentage and adds more base Magic damage. My char is Str 13, Dex 15 and Int 54, and my Rapier 10 with AR of 304, infsd with Enchant gets to 310. Pour combattre dans Dark Souls 2, vous devez vous servir des gâchettes de votre manette, qui correspondent en fait à votre bras droit et votre bras gauche. If added to a weapon that does additional non-Physical damage (other than Fire) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Fire damage. When choosing your infusion bear in mind whether your character can/will be using a weapon enchantment as they will work best with weapons infused with the same element. These incremental upgrades can be performed by any blacksmith. Useful for builds that have near-equal stats, using fast-attack weapons. ; Also adds Faith scaling to innate lightning damage in weapons (Dragonslayer's Axe, Drakeblood Greatsword and Lothric Knight Greatsword) and Intelligence scaling to the Drakeblood Greatsword's innate magic damage. Also take into account what stats your character will be using, remember that intelligence increases magic, fire and dark damage while faith increases fire, lightning and dark damage. Magic vs Enchanted infusions... Magic Infusions deal extra magic damage and increase the AR. If you wish to carry out Infusion, the only person capable of doing this is Steady Hand McDuff of The Lost Bastille. One thing you must keep in mind is that this does not apply to all weapons. With 30 points in every stat, a Mundane weapon gets +200 bonus damage; if the same player continues to level up, a Mundane weapon does not gain damage until all nine stats are equal again (such as leveling up every stat to have 32 points), since the weapon will only scale with the lowest stat, which would still be 30—also, leveling up does not decrease any damage. It usually takes me a minute or two to get the one I want. In order to infuse a Weapon or Shield to your chosen type you must: have found and give the appropriate Coal to Blacksmith Andre, have a Gem of the chosen type, and. If added to a weapon that does additional non-Physical damage without having been infused (such as the. the rules on the minus in 70% is true for all weapons, this also applies to the elemental damage it already has (minusing poison and bleed), but when infusing a weapon with the type of damage it already has, the increase in damage is different to other regular weapons. Shields with 100% elemental damage reduction after infusion: (Note: The Gyrm Greatshield has 100% Physical and Fire damage reduction by default.). Dark Gem Usage. Upgrades weapon Physical base power by 30% of initial value per level, increases stat scaling. The Excrement of Action. For example, a weapon with an inherent elemental property, such as the Heide Knight Sword, can still be converted into a Dark Heide Knight Sword, meaning it will deal both Dark and Lightning damage. Useful for builds that have near-equal stats, using fast-attack weapons. Dark Souls 2 Estoc infusion. The weapons that these rules don't apply to would be any weapon that already has damage in anything other than physical. I know the secrets to how the base damage of most infused weapons, I will explain the exception in the end. Reduces Strength/Dexterity/Fire/Lightning/Dark scaling down to D or E, adds initial D Magic scaling, does not affect base damages, and makes Physical damage—not Magic damage—scale with. ; Infuse into a weapon to make it Dark. (I use the fire weapon buff btw) here my stats, vigor 50, end 35, vitality 9, str 20, dex 40, adaptability 30, int 5, faith 6. Upgrades weapon Physical base power, decreases stat scaling, and can be enchanted with temporary weapon effects. This hefty point investment is not without reward as your Dark modifier will rise quickly, and hexes are extremely powerful spells. there are some weapons that none of these rules apply for, like the manikin saber whose damages increases when infused rather than decreases. Is there any pattern as to the kind of enemy and an elemental weakness? 12:04. When you infuse any weapon it's base damage will drop to 70% of its original damage, so a magic +10 falchion and none-upgraded magic falchion will will both have 30% less damage in its physical damage than its none infused counter parts. This is due to the fact that not only do weapon enchantments add elemental damage but also increase the damage of their element by 30%. When fully upgraded it will have 168 damage in physical and magic compared to its none-infused counterpart's 240 in physical. Reduces Strength/Dexterity/Fire/Lightning/Dark scaling down to D or E, adds initial D Magic scaling, does not affect base damages, and makes Physical damage—not Magic damage—scale with. the rules on the minus in 70% is true for all weapons, this also applies to the elemental damage it already has (minusing poison and bleed), but when infusing a weapon with the type of damage it already has, the increase in damage is different to other regular weapons. The game uses dedicated multiplayer servers. Does imbuing a staff?I started out as a sorcerer and now that I've hit 20 Int I'm wondering if there is another way to spend souls to raise my damage. Infusions will it almost all cases increase your dmg output. If added to a weapon that does additional non-Physical damage (other than Dark) without having been infused, reduces all other base damage types by a smaller percentage and adds less base Dark damage. 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